![]() ![]() The player can also view the full map of Midkemia and see their location.Įach chapter's main plot usually takes place completely within one or two regions of the game world. The overworld is completely mapped, but other locations are automatically mapped in the top-down view as the player explores them. The game has two possible views, the 3D first-person view and the 2D top-down map view, where the player is represented with a triangular marker. The user interface is mouse-driven, with keyboard hotkeys for most actions. ![]() Gameplay occurs mainly from a first-person perspective while traveling in the overworld, dungeons, and caves, but switches to a third-person view during combat. ![]() The party is travelling east along a road. The main interface of Betrayal at Krondor. Gameplay File:Betrayal at Krondor - main interface.jpg 6.1 Neal Hallford and Feist's influence.5.3 Chapter III: The Spyglass And The Spider. ![]() 5.2 Chapter II: Shadow Of The Nighthawks.1.3 RPG system and player character development.It’s nothing like impostors though, just an unusual projection and a great trick. It didn’t keep the full rendered panorama in memory (there wasn’t enough memory for that) but that trick allowed to rotate the camera in real time on polygonal grid landscapes much more detailed than what the platforms of its time could handle. So you only get a full redraw on teleports. The purpose is to avoid redrawing the whole screen on each movement (which you’d have to do with a standard perspective projection) to rotate the camera you just have to scroll the current screen and just draw the newly revealed lines or columns. The Sentinel does indeed use a special perspective projection quite unlike the one that is usually used in real-time 3d games.īasically it’s like one of those 360° panorama pictures, but you never see enough of it to really notice (and it’s only the vertices that are affected, the lines are still straight so you’ll have to look at several faces at once to notice the curve. ![]()
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